In the logo splash screen for a fictional munitions store, I utilized the cycles render engine to create
custom shaders for the bullet and smoke simulation. I'm responsible for all elements of this piece.

This original sketch was created in Adobe Photoshop to get a sense of the composition.

The bullet and title were modeled in Blender.

Smoke simulation was set-up in Blender.

The smoke simulation and bullet animation were composited and color corrected in Adobe After Effects.